Right, my game is one where you pull out onto a road in a car, and have to avoid hazards that may be going on around you, my dilema is whether to have a points system of, if you hit something you lose 10 points and you start with 100, or have it so if you hit something you lose the game and you have to start again?
Opinions on this would be appreciated, what do you guys think would make a better game?
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what's the overarching concept though? why would I as a Rockstar exec pump money into this? I can't sell a game for £40 that simply involves avoiding hitting anything - I can do that on the way to work everyday!! :) As a part of a game (and the one part you make for this project) this makes sense but only as a part.
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