Friday, 27 November 2009

Website Design

I have already started to put my website into Dreamweaver, i have got the basics down such as, the background the buttons and banner etc, however I am not sure on the page below. The larger buttons with the pictures on are links to go to the categories of the shops. Can you let me know what you think each one is, and whether it is clear as to it being that?



Comments much obliged

Friday, 20 November 2009

The Usual

More 3D animation and rigging

Thursday, 19 November 2009

3D and Rigging

Right, this is going to be a two in one post
1. Robot for Futuristic Scene
2. Robot/Mech Walk cycle latest

1. This is an update of my latset render of the robot for the Futuristic scene, and am very happy with how it is going, i feel that i have progressed in 3D and know that i deffinately want to develop my understanding of it further.



2. This is a new skill learnt on 3DsMax thanks to Harry Bowling, he briefly shown me how to rig models, and after some practice i feel that i know the process very well, and can confidently do it again.

Friday, 13 November 2009

Walk Cycle

I have sat down, and attempted on 3DsMax my own walk cycle, where as this wasn't easy to get fluid and nice, the basics of the cycle i found, was very easy, i haven't got the movement fluid yet, but for a first try i am very happy with it. However it did seems to come out more as a run cycle?

So it appears I have began to run before i can walk??? ...

after 2 1/2 hours of rendering under light tracer its done =], let me know what you guys think.

Wednesday, 11 November 2009

Devolution of Man

I'll tell the truth, i forgot to mention an idea for my FMP that wasn't 100% as plausable as the others, however thinking on it, it seems much more plausable than one of my ideas, this is The Devolution of Man, i had the idea of looking into where the human race is going sd in if we're so advanced, why do we hunch over a computer all evening (im one to talk) and how are we so primal when it comes to racism and stereotyping?

this would be the only thing that would be involved, but it does seem a better idea than one of the other i said about.

Can i have some views on what you guys think?

Or would it be better to stick with Chopper Bikes as I have quite a lot of it figured out already?

Thankyou

Tuesday, 10 November 2009

Game Concepts

Right, my game is one where you pull out onto a road in a car, and have to avoid hazards that may be going on around you, my dilema is whether to have a points system of, if you hit something you lose 10 points and you start with 100, or have it so if you hit something you lose the game and you have to start again?

Opinions on this would be appreciated, what do you guys think would make a better game?

Wednesday, 4 November 2009

Waka Smaka Ninja

I am happy with how my Waka Ninja yurned out, but i all fairness at the start of it all i couldn't grasp the use of behaviours and all the new skripting we are being taught, but after following the tasks step by step i feel i am getting a better understanding of how they work and what they do. However it may take me some more time to be able to sit down and write them with ease, but hey, thats what the lessons were for, to get used to it? I am very happy with the way i figured out to do the difficulty level, without having to alter too much of the script, or do anything majorly difficult and technical, it was a simple copy the script and add it to new sprites a bit further along, whilst changing the mod within the script.
Although I am not planning on making a game like this myself, i feel that some of the script that we were taught wil come in very handy for my concept like that of the timer and the score as these give the game the aspect of challenge.